+ User input delays due to lag have been reduced + Game performance improved for games running behind an ISA server + Romans now get +15 wealth per city instead of +10 + Nubian rare resource bonus applies only in their own territory and not that of their allies + Mayan reduced timber costs for buildings no longer applies to military + Can't upgrade to Commandos until Industrial Age now Military techs, and three at three military techs + Mongols now get two free Horse Archers when building stables with two + Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land + Fixed exploit of Supercollider allowing instant razing of buildings + Exploit fixed for Nubian buy/sell to gain wealth + Transport ships no longer receive +2 speed bonus from military bonus + Units more effective against units three or more ages below
Military units may garrison in any military producing building + Siege and supply can now garrison in forts and cities. + Support for specifying a script with any game as part of custom rules. + Support for playing custom scenarios in multiplayer
+ Now able to manually assign external IP + Backwards compatibility for recorded games + "slash" chat commands added to game setup screen
+ The ability to save and exit once a player drops + CtW added randomize Nation location and bonuses + New Info DeathMatch option in Game Rules + Quickmatch feature added for multiplayer
Rise of nations thrones and patriots patches install#
NOTE: Patch 3 may not install on the first attempt for Win98 or WinME users. Rise of Nations change list for version 02. (Rise of Nations patches are cumulative, so the latest patch contains the fixes from all of our patches) Rise of Nations by Big Huge Games - retail v1.03 patch It includes a list of bug fixes and features that you can see in more information. The Rise of Nations Update v1.03 is primarily focused on multiplayer issues.